![]() Aren't you supposed to solve the puzzles first ? Like : You enter B5, clear B5 and then only you can speak with Milton and advance. Now with this, this confirms my intuition that it's the fastest ending - of course this is all irrelevant if you are to skip the stars via Sigils of Elohim.īut in order to be able to speak with Milton and advance in the dialogue tree. This means an Any% run is feasible because you can save doing THIRTY red sigils (you spend 19 to unlock fl.1 plus fl.5) - before I was under the assumption that because one star was restricted upon all floors in the tower, that the messenger ending would then be the slowest. ![]() This choice, for some reason, won't give you any of the "images" (including the A04 Floppy) but it will everything else, as well as the audio logs. This will trigger the flag, and later on you'll want to negotiate ("What if I don't like the terms?"). As if they're latent, prescribed, pre-scripted, and you're just going through the motions. It's as if the answers you're providing aren't your ideas at all. I finally put my finger on what was bothering me. But if you really want full solutions you can see all of them, for example, in this 33 minutes guide on youtube.There you are. I don't put here exact solutions intentionally, I think a player should solve puzzles by himself. Messenger place at C hall, on a floating iland.Įverything you need is right in front of you. Tower's 3rd floor, on the left from the door. But you can't solve it until you reach the hall C. You can take connectors outside from the tower. "Dead Man's switch", around a corner, near the front wall. "Seven doors of the recording", at the right back corner, just follow the barriers. At the hard you can take a connector inside to the open world. At the simple you can use locations of 3 puzzles. "Close and jammed", hidden area right after first barrier on the left. "Time flights", hidden area in front of the recorder. "Outbliette", behind the wall on the right. ![]() "Weathertop", at the left front corner, you can see it when you solve the puzzle. "A Ditch and a fence", at the left front corner, behind a wall. You can find a connector in the open world. You can see it easily if you explore the ruins a little bit. Open world, at ruins behind the puzzle areas, behind a barrier. Open world, at the top of the big arch structure in front of the big pyramid. You can take things outside from puzzles. In a middle of the open world, on the top of the spire. You can get one of the puzzle-connectors outside. There is a hidden source and receiver in the open world. "Right angle", hidden area near the front wall, you can see fan. You can level up a bit one of the connectors at another puzzle. In a hidden area right near of the door (to the left). You can come in from the inside of the puzzle. "The Tomb", behind right statue, you can see a path from outside. You can shoot laser though the violet barrier. "Two Pesky Little Buzzers" Left back corner. Open world in hidden area to the left, between 2 puzzle areas. Behind a wall at hidden area at back left corner. Right front corner, where the black ball was. There is a hidden connector on the top of a column (or a tree in older version of the game), that is nearby. You will need to know what is HEX and what is ASCII. Open space, under ground near the teleport. There is a door in the backwards direction from the teleport. You can take a key outside from a puzzle. Behind a small wall in bushes to the right. It is in hidden area behind the fence to the right from the puzzle door. Twice to the left to L-shaped puzzle area. Forward from the teleport to another puzzle area.
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